- Tier I55%+ Increases the attack range of [Tornado] by 20%
- Tier II65%+ Increases the attack range of [Tornado] by 23%
- Tier III80%+ Increases the attack range of [Tornado] by 26%
- Tier IV95%+ Increases the attack range of [Tornado] by 30%
Recommended stats: CRIT DMG, NRG Skill Boost, CRIT
- Tier I55%+ Heated Drive's trigger CD is reduced to 9 seconds
- Tier II65%+ Heated Drive's trigger CD is reduced to 8 seconds
- Tier III80%+ Heated Drive's trigger CD is reduced to 7 seconds
- Tier IV95%+ Heated Drive's trigger CD is reduced to 6 seconds
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ The minimum interval for Kula to generate [Ice Spikes] is 2.8 seconds.
- Tier II65%+ The minimum interval for Kula to generate [Ice Spikes] is 2.5 seconds.
- Tier III80%+ The minimum interval for Kula to generate [Ice Spikes] is 2.2 seconds.
- Tier IV95%+ The minimum interval for Kula to generate [Ice Spikes] is 2 seconds.
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ Core Passive [Screech] duration increased to 7s
- Tier II65%+ Core Passive [Screech] duration increased to 8s
- Tier III80%+ Core Passive [Screech] duration increased to 9s
- Tier IV95%+ Core Passive [Screech] duration increased to 10s.
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ O. Leona gains [CRIT DMG +40%] while in the [Riot of the Blood] state.
- Tier II65%+ O. Leona gains [CRIT DMG +50%] while in the [Riot of the Blood] state.
- Tier III80%+ O. Leona gains [CRIT DMG +60%] while in the [Riot of the Blood] state.
- Tier IV95%+ O. Leona gains [CRIT DMG +70%] while in the [Riot of the Blood] state.
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ When Orochi deals CRIT DMG, there is a 40% chance to trigger Ho no Susori.
- Tier II65%+ When Orochi deals CRIT DMG, there is a 50% chance to trigger Ho no Susori.
- Tier III80%+ When Orochi deals CRIT DMG, there is a 60% chance to trigger Ho no Susori.
- Tier IV95%+ When Orochi deals CRIT DMG, there is a 70% chance to trigger Ho no Susori.
Recommended stats: CRIT DMG, NRG Skill Boost, CRIT
- Tier I55%+ Core Passive [Life Savior] duration increased to 6 seconds
- Tier II65%+ Core Passive [Life Savior] duration increased to 7 seconds
- Tier III80%+ Core Passive [Life Savior] duration increased to 8 seconds
- Tier IV95%+ Core Passive [Life Savior] duration increased to 9 seconds
Recommended stats: Block Rate, Healing Taken Bst., NRG Skill Boost
- Tier I55%+ Bounce Ball's Heal effect is increased to 1.3% of Bao's Max HP
- Tier II65%+ Bounce Ball's Heal effect is increased to 1.5% of Bao's Max HP
- Tier III80%+ Bounce Ball's Heal effect is increased to 1.7% of Bao's Max HP
- Tier IV95%+ Bounce Ball's Heal effect is increased to 2% of Bao's Max HP
Recommended stats: Healing, Block Rate, Block Efficiency
- Tier I55%+ The additional DEF granted by Max M. Typhoon increases to 15%
- Tier II65%+ The additional DEF granted by Max M. Typhoon increases to 20%
- Tier III80%+ The additional DEF granted by Max M. Typhoon increases to 25%
- Tier IV95%+ The additional DEF granted by Max M. Typhoon increases to 30%
Recommended stats: Block Rate, Block Efficiency, NRG Skill Red.
- Tier I55%+ ATK inherited by Core Passive [Shadow Clone] increases to 60%
- Tier II65%+ ATK inherited by Core Passive [Shadow Clone] increases to 73%
- Tier III80%+ ATK inherited by Core Passive [Shadow Clone] increases to 86%
- Tier IV95%+ ATK inherited by Core Passive [Shadow Clone] increases to 100%
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ Increases the DMG of each hit of Normal Attack by 24%
- Tier II65%+ Increases the DMG of each hit of Normal Attack by 36%
- Tier III80%+ Increases the DMG of each hit of Normal Attack by 48%
- Tier IV95%+ Increases the DMG of each hit of Normal Attack by 60%
Recommended stats: CRIT, NRG Skill Boost, Normal ATK DMG Bst.
- Tier I55%+ The DMG Boost gained from consuming [Sword Heart] is increased by an additional 4%
- Tier II65%+ The DMG Boost gained from consuming [Sword Heart] is increased by an additional 6%
- Tier III80%+ The DMG Boost gained from consuming [Sword Heart] is increased by an additional 8%
- Tier IV95%+ The DMG Boost gained from consuming [Sword Heart] is increased by an additional 10%
Recommended stats: CRIT DMG, NRG Skill Boost, CRIT
- Tier I55%+ Within the first 15 seconds of the battle, gain an additional [DMG Boost +20%]
- Tier II65%+ Within the first 15 seconds of the battle, gain an additional [DMG Boost +23%]
- Tier III80%+ Within the first 15 seconds of the battle, gain an additional [DMG Boost +26%]
- Tier IV95%+ Within the first 15 seconds of the battle, gain an additional [DMG Boost +30%]
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ After an enemy Fighter is floated by Joe Higashi, they gain [DEF -6%], stacking up to 4 times, lasting until the end of the battle.
- Tier II65%+ After an enemy Fighter is floated by Joe Higashi, they gain [DEF -8%], stacking up to 4 times, lasting until the end of the battle.
- Tier III80%+ After an enemy Fighter is floated by Joe Higashi, they gain [DEF -10%], stacking up to 4 times, lasting until the end of the battle.
- Tier IV95%+ After an enemy Fighter is floated by Joe Higashi, they gain [DEF -12%], stacking up to 4 times, lasting until the end of the battle.
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ Mai Shiranui's Bounce DMG Reduction is reduced to 50%
- Tier II65%+ Mai Shiranui's Bounce DMG Reduction is reduced to 40%
- Tier III80%+ Mai Shiranui's Bounce DMG Reduction is reduced to 30%
- Tier IV95%+ Mai Shiranui's Bounce DMG Reduction is reduced to 20%
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ When Nakoruru exits [Mamahaha], restores 20% Energy.
- Tier II65%+ When Nakoruru exits [Mamahaha], restores 30% Energy.
- Tier III80%+ When Nakoruru exits [Mamahaha], restores 40% Energy.
- Tier IV95%+ When Nakoruru exits [Mamahaha], restores 50% Energy.
Recommended stats: CRIT DMG, NRG Skill Boost, CRIT
- Tier I55%+ Deals an additional 8% Final DMG to enemies with Energy below 50%
- Tier II65%+ Deals an additional 12% Final DMG to enemies with Energy below 50%
- Tier III80%+ Deals an additional 16% Final DMG to enemies with Energy below 50%
- Tier IV95%+ Deals an additional 20% Final DMG to enemies with Energy below 50%
Recommended stats: CRIT DMG, NRG Skill Boost
- Tier I55%+ When O. Shermie is attacked by a skill, there is a 25% chance to inflict [Paralysis] on the target for 3 seconds.
- Tier II65%+ When O. Shermie is attacked by a skill, there is a 30% chance to inflict [Paralysis] on the target for 3 seconds.
- Tier III80%+ When O. Shermie is attacked by a skill, there is a 35% chance to inflict [Paralysis] on the target for 3 seconds.
- Tier IV95%+ When O. Shermie is attacked by a skill, there is a 40% chance to inflict [Paralysis] on the target for 3 seconds.
Recommended stats: Block Rate, Block Efficiency, NRG Skill Red.
- Tier I55%+ Gain [DMG Reduction +30%] from taunted enemies
- Tier II65%+ Gain [DMG Reduction +33%] from taunted enemies
- Tier III80%+ Gain [DMG Reduction +36%] from taunted enemies
- Tier IV95%+ Gain [DMG Reduction +40%] from taunted enemies
Recommended stats: Block Rate, Block Efficiency, CRIT RES
- Tier I55%+ [Ryuuko] max stacks increased by 1
- Tier II65%+ [Ryuuko] max stacks increased by 2
- Tier III80%+ [Ryuuko] max stacks increased by 3
- Tier IV95%+ [Ryuuko] max stacks increased by 4
Recommended stats: CRIT DMG, HP%
- Tier I55%+ When Sabaki no Aikuchi deals damage, there is a 15% chance to inflict 1 stack of [Bleed] on the target.
- Tier II65%+ When Sabaki no Aikuchi deals damage, there is a 20% chance to inflict 1 stack of [Bleed] on the target.
- Tier III80%+ When Sabaki no Aikuchi deals damage, there is a 25% chance to inflict 1 stack of [Bleed] on the target.
- Tier IV95%+ When Sabaki no Aikuchi deals damage, there is a 30% chance to inflict 1 stack of [Bleed] on the target.
Recommended stats: CRIT, NRG Skill Boost, Normal ATK DMG Bst.
- Tier I55%+ High Angle Geyser's CD is reduced to 9 seconds
- Tier II65%+ High Angle Geyser's CD is reduced to 8 seconds
- Tier III80%+ High Angle Geyser's CD is reduced to 7 seconds
- Tier IV95%+ High Angle Geyser's CD is reduced to 6 seconds
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ When attacking [Focus Fire] targets, all allies gain [CRIT DMG +12%]
- Tier II65%+ When attacking [Focus Fire] targets, all allies gain [CRIT DMG +13.5%]
- Tier III80%+ When attacking [Focus Fire] targets, all allies gain [CRIT DMG +14.4%]
- Tier IV95%+ When attacking [Focus Fire] targets, all allies gain [CRIT DMG +18%]
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ After taking damage, has a 50% chance to gain [CRIT RES +1%], increasing the max limit by an additional 20%
- Tier II65%+ After taking damage, has a 50% chance to gain [CRIT RES +1%], increasing the max limit by an additional 30%
- Tier III80%+ After taking damage, has a 50% chance to gain [CRIT RES +1%], increasing the max limit by an additional 40%
- Tier IV95%+ After taking damage, has a 50% chance to gain [CRIT RES +1%], increasing the max limit by an additional 50%
Recommended stats: Block Rate, Block Efficiency, CRIT RES
- Tier I55%+ Athena Asamiya's excess healing will be converted into a Shield, up to a maximum of 30% of the target's Max HP.
- Tier II65%+ Athena Asamiya's excess healing will be converted into a Shield, up to a maximum of 36% of the target's Max HP.
- Tier III80%+ Athena Asamiya's excess healing will be converted into a Shield, up to a maximum of 42% of the target's Max HP.
- Tier IV95%+ Athena Asamiya's excess healing will be converted into a Shield, up to a maximum of 50% of the target's Max HP.
Recommended stats: Healing, Block Rate, Block Efficiency
- Tier I55%+ Core Passive [Electrocuted] Chain DMG increased to 10%
- Tier II65%+ Core Passive [Electrocuted] Chain DMG increased to 13%
- Tier III80%+ Core Passive [Electrocuted] Chain DMG increased to 16%
- Tier IV95%+ Core Passive [Electrocuted] Chain DMG increased to 20%
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ NRG Skill's additional [Split] damage ratio increases by 8%
- Tier II65%+ NRG Skill's additional [Split] damage ratio increases by 12%
- Tier III80%+ NRG Skill's additional [Split] damage ratio increases by 16%
- Tier IV95%+ NRG Skill's additional [Split] damage ratio increases by 20%
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ Reduces the CD of Tekkyuu Dai Assatsu to 13s
- Tier II65%+ Reduces the CD of Tekkyuu Dai Assatsu to 12s
- Tier III80%+ Reduces the CD of Tekkyuu Dai Assatsu to 11s
- Tier IV95%+ Reduces the CD of Tekkyuu Dai Assatsu to 10s
Recommended stats: HP%, Healing Taken Bst., Block Rate
- Tier I55%+ [Flammable] DoT bonus is additionally increased by 12%
- Tier II65%+ [Flammable] DoT bonus is additionally increased by 18%
- Tier III80%+ [Flammable] DoT bonus is additionally increased by 24%
- Tier IV95%+ [Flammable] DoT Bonus is additionally increased by 30%
Recommended stats: HP%, Healing Taken Bst., Block Rate
- Tier I55%+ Increases DEF of all allies by 11% of own DEF
- Tier II65%+ Increases DEF of all allies by 14% of own DEF
- Tier III80%+ Increases DEF of all allies by 17% of own DEF
- Tier IV95%+ Increases DEF of all allies by 20% of own DEF
Recommended stats: Block Rate, CRIT RES, Block Efficiency
- Tier I55%+ Goro Daimon's Normal Attacks have a 30% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
- Tier II65%+ Goro Daimon's Normal Attacks have a 33% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
- Tier III80%+ Goro Daimon's Normal Attacks have a 36% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
- Tier IV95%+ Goro Daimon's Normal Attacks have a 40% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
Recommended stats: Block Rate, Block Efficiency, NRG Skill Red.
- Tier I55%+ Reduces Hou'ou Kyaku's CD by 1 second
- Tier II65%+ Reduces Hou'ou Kyaku's CD by 2 seconds
- Tier III80%+ Reduces Hou'ou Kyaku's CD by 3 seconds
- Tier IV95%+ Reduces Hou'ou Kyaku's CD by 4 seconds
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ When attacking [Silent] enemies, there's a 10% chance to restore 2% of your Energy.
- Tier II65%+ When attacking [Silent] enemies, there's a 15% chance to restore 2% of your Energy.
- Tier III80%+ When attacking [Silent] enemies, there's a 20% chance to restore 2% of your Energy.
- Tier IV95%+ When attacking [Silent] enemies, there's a 25% chance to restore 2% of your Energy.
Recommended stats: Block Rate, Block Efficiency, NRG Skill Red.
- Tier I55%+ For each enemy hit by Kyo Kusanagi's Orochinagi, the damage of the next Orochinagi is increased by 14%
- Tier II65%+ For each enemy hit by Kyo Kusanagi's Orochinagi, the damage of the next Orochinagi is increased by 21%
- Tier III80%+ For each enemy hit by Kyo Kusanagi's Orochinagi, the damage of the next Orochinagi is increased by 28%
- Tier IV95%+ For each enemy hit by Kyo Kusanagi's Orochinagi, the damage of the next Orochinagi is increased by 35%
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ 90% of Leona's Skill DMG will heal the ally with the lowest HP.
- Tier II65%+ 100% of Leona's Skill DMG will heal the ally with the lowest HP.
- Tier III80%+ 110% of Leona's Skill DMG will heal the ally with the lowest HP.
- Tier IV95%+ 120% of Leona's Skill DMG will heal the ally with the lowest HP.
Recommended stats: CRIT, CRIT DMG, CD Skill DMG Boost
- Tier I55%+ When Ralf Jones's HP drops below 30% for the first time, he immediately gains a Shield equal to 10% HP, lasting 10 seconds.
- Tier II65%+ When Ralf Jones's HP drops below 30% for the first time, he immediately gains a Shield equal to 15% HP, lasting 10 seconds.
- Tier III80%+ When Ralf Jones's HP drops below 30% for the first time, he immediately gains a Shield equal to 20% HP, lasting 10 seconds.
- Tier IV95%+ When Ralf Jones's HP drops below 30% for the first time, he immediately gains a Shield equal to 25% HP, lasting 10 seconds.
Recommended stats: CRIT, CRIT DMG, NRG Skill Boost
- Tier I55%+ After knocking up an enemy, Ryo Sakazaki gains an additional [Shield equal to 2% of Max HP].
- Tier II65%+ After knocking up an enemy, Ryo Sakazaki gains an additional Shield equal to 3% of Max HP.
- Tier III80%+ After knocking up an enemy, Ryo Sakazaki gains an additional Shield equal to 4% of Max HP.
- Tier IV95%+ After knocking up an enemy, Ryo Sakazaki gains an additional Shield equal to 5% of Max HP.
Recommended stats: ATK%, DoT DMG Boost
- Tier I55%+ Shingo Yabuki's minimum Passive DMG is increased to 70%
- Tier II65%+ Shingo Yabuki's minimum Passive DMG is increased to 80%
- Tier III80%+ Shingo Yabuki's minimum Passive DMG is increased to 90%
- Tier IV95%+ Shingo Yabuki's minimum Passive DMG is increased to 100%
Recommended stats: CRIT, Block Rate, CD Skill DMG Boost
- Tier I55%+ HP restored by consuming [Nikuman] is increased to 17.5% of Sie Kensou's Max HP
- Tier II65%+ HP restored by consuming [Nikuman] is increased to 20% of Sie Kensou's Max HP
- Tier III80%+ HP restored by consuming [Nikuman] is increased to 22.5% of Sie Kensou's Max HP
- Tier IV95%+ HP restored by consuming [Nikuman] is increased to 25% of Sie Kensou's Max HP
Recommended stats: Healing, Block Rate, Block Efficiency
- Tier I55%+ The trigger interval of Hyakuretsu Binta is reduced to 16 seconds
- Tier II65%+ The trigger interval of Hyakuretsu Binta is reduced to 14 seconds
- Tier III80%+ Reduces the trigger interval of Hyakuretsu Binta to 12 seconds
- Tier IV95%+ Reduces the trigger interval of Hyakuretsu Binta to 10 seconds
Recommended stats: Block Rate, CRIT RES, Block Efficiency
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