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Clark Still

Rare Rock Tank Melee Male
Initial ChargeSingle-Target Control

"For villains to flaunt their power so openly, the world is truly in chaos!"

Quick facts

Clark Still is a Rare Rock-type Tank (Melee) in KOF: Legend. The CD skill Running Three deals 700% of ATK; the NRG skill Ultra Argentine Backbreaker deals 1910% of ATK and costs 100 energy. Clark Still starts at ★1 with 968 ATK and 47,564 HP at level 1, and unlocks all 6 talents at ★31 (KOF 1).

Rarity
Rare (starts at ★1)
Type
Rock (team counters Scissors, countered by Paper)
Role
Tank, Melee
CD skill
Running Three: 700% ATK
NRG skill
Ultra Argentine Backbreaker: 1910% ATK, 100 energy
All talents
★31 (KOF 1)

Stats calculator

ATK968
DEF866
PEN657
HP47,564

Fighter's own stats only (no gear, cards, gems or bonds). Clark Still starts at ★1 (Rare). Active talent level: 0 of 6.

Fixed base stats

CRIT
5%
CRIT RES
5%
Max Super Armor
10,000
Chance of Small Skills becoming Max
70%
Chance of Ultimate Skills becoming Max
70%

Type and role

Type Rock

Type counters work per team. A team takes a type when at least 3 of its fighters share it. A Rock team counters Scissors teams and teams with no type, and is countered by Paper teams.

The countering team deals 15% more final damage; the countered team deals 15% less.

Role: Tank (in game: Thrower)

[Super Armor +50%]. Energy will not be lost while Super Armor is active

Range: Melee

Skills

Normal ATK

Normal Attack
Damage 85% ATK

Running Three

CD Skill Opening SkillSingle-Target Control
Damage 700% ATK

Opening Skill: Deals single-target DMG equal to 700% ATK, inflicts Hard Control on the first target in a straight line ahead, and pulls them back to our side.

Ultra Argentine Backbreaker

NRG Skill Single-Target Control
Damage 1910% ATK Energy 100

Deals ATK*1910% single-target DMG and inflicts Hard Control on the target.

Max Running Three

Max Skill CD
Damage 2054% ATK Upgraded version, triggered by a talent

Max Ultra Argentine Backbreaker

Max NRG Skill
Damage 2795% ATK Energy 100 Upgraded version, triggered by a talent

Combo ATK

Ext. Skill 1
Damage 193% ATK Cooldown 3s

Talents by star

Talent 1
★6 · Fighter 1
Normal Attacks have a 30% chance to deal an additional hit of [ATK*190%] single-target DMG and inflict Hard Control on the target.
Talent 2
★11 · Elite 1
Increases all teammates' DEF by 8% of own DEF.
Talent 3
★16 · Champion 1
Releasing Running Three has a 70% chance to upgrade to Max Running Three: Deals single-target DMG equal to ATK*2050%. After the skill ends, steals 30% of the target's DEF for 5 seconds.
Talent 4
★21 · Pugilist 1
Gain [DEF +20%]
Talent 5
★26 · Sovereign 1
For every 1% HP lost, gain [DEF +1%].
Talent 6
★31 · KOF 1
Releasing Ultra Argentine Backbreaker has a 70% chance to upgrade to Max Ultra Argentine Backbreaker: Deals single-target DMG equal to 2795% ATK. After the skill ends, dispels all buffs from the target and reduces the target's Healing Boost by 80% for 10s.

Token

Clark Still Token

Clark Still's own equipment. Unlocks at ★16 (Champion 1). Refining gives it up to 5 stat affixes; the Awakening tier follows the lowest affix's refinement %.

Recommended affix stats: Block Rate, CRIT RES, Block Efficiency

Tier I
Every affix 55%+
Increases DEF of all allies by 11% of own DEF
Tier II
Every affix 65%+
Increases DEF of all allies by 14% of own DEF
Tier III
Every affix 80%+
Increases DEF of all allies by 17% of own DEF
Tier IV
Every affix 95%+
Increases DEF of all allies by 20% of own DEF

Affix stat ranges, refine odds and costs: Tokens page · compare with other Tokens

Star progression

Stats at level 1. Copies = fighter copies used for that star. The highlighted row is the star selected above.

Star Rank Copies Total copies Talent ATKDEFPENHP Star bonus
1 Brawler 1 – – – 96886665747,564
2 Brawler 2 5 5 – 1,07898675752,844
3 Brawler 3 5 10 – 1,1881,10685758,124
4 Brawler 4 5 15 – 1,2981,22695763,404
5 Brawler 5 10 25 – 1,4081,3461,05768,684
6 Fighter 1 15 40 1 1,7981,7461,38789,794
7 Fighter 2 15 55 1 1,9581,9161,52798,594
8 Fighter 3 15 70 1 2,1182,0861,667107,394
9 Fighter 4 15 85 1 2,2782,2561,807116,194
10 Fighter 5 30 115 1 2,4382,4261,947124,994
11 Elite 1 30 145 2 3,0183,0262,437177,774
12 Elite 2 30 175 2 3,2583,2762,637199,764
13 Elite 3 30 205 2 3,4983,5262,837221,754
14 Elite 4 30 235 2 3,7383,7763,037243,744
15 Elite 5 60 295 2 3,9784,0263,237265,734
16 Champion 1 60 355 3 4,7484,8263,887371,304
17 Champion 2 60 415 3 5,0685,1564,157415,294
18 Champion 3 60 475 3 5,3885,4864,427459,284
19 Champion 4 60 535 3 5,7085,8164,697503,274
20 Champion 5 90 625 3 6,0286,1464,967547,264
21 Pugilist 1 90 715 4 6,9987,1465,787811,174
22 Pugilist 2 90 805 4 7,3987,5666,127921,134
23 Pugilist 3 90 895 4 7,7987,9866,4671,031,094
24 Pugilist 4 90 985 4 8,1988,4066,8071,141,054
25 Pugilist 5 120 1,105 4 8,5988,8267,1471,251,014
26 Sovereign 1 120 1,225 5 9,75810,0268,1271,567,714
27 Sovereign 2 120 1,345 5 10,23810,5268,5371,699,674
28 Sovereign 3 120 1,465 5 10,71811,0268,9471,831,634
29 Sovereign 4 120 1,585 5 11,19811,5269,3571,963,594
30 Sovereign 5 150 1,735 5 11,67812,0269,7672,095,554
31 KOF 1 150 1,885 6 12,23813,10610,6472,380,584
32 KOF 2 150 2,035 6 12,79813,55611,0172,499,344
33 KOF 3 150 2,185 6 13,35814,00611,3872,618,104
34 KOF 4 150 2,335 6 13,91814,45611,7572,736,864
35 KOF 5 180 2,515 6 14,47814,90612,1272,855,624
36 KOF I 1 180 2,695 6 15,05816,02613,0373,151,204 PVP DMG Bst. +1%, PVP DMG Red. +1%
37 KOF I 2 180 2,875 6 15,63816,49613,4173,274,364
38 KOF I 3 180 3,055 6 16,21816,96613,7973,397,524
39 KOF I 4 180 3,235 6 16,79817,43614,1773,520,684
40 KOF I 5 210 3,445 6 17,37817,90614,5573,643,844
41 KOF II 1 210 3,655 6 17,97819,06615,5073,949,984 PVP DMG Bst. +1.5%, PVP DMG Red. +1.5%
42 KOF II 2 210 3,865 6 18,57819,54615,8974,077,544
43 KOF II 3 210 4,075 6 19,17820,02616,2874,205,104
44 KOF II 4 210 4,285 6 19,77820,50616,6774,332,664
45 KOF II 5 240 4,525 6 20,37820,98617,0674,460,224
46 KOF III 1 240 4,765 6 20,99822,18618,0474,776,924 PVP DMG Bst. +2%, PVP DMG Red. +2%
47 KOF III 2 240 5,005 6 21,61822,68618,4574,908,884
48 KOF III 3 240 5,245 6 22,23823,18618,8675,040,844
49 KOF III 4 240 5,485 6 22,85823,68619,2775,172,804
50 KOF III 5 270 5,755 6 23,47824,18619,6875,304,764
51 KOF IV 1 270 6,025 6 24,11825,42620,6975,632,014 PVP DMG Bst. +2.5%, PVP DMG Red. +2.5%
52 KOF IV 2 270 6,295 6 24,75825,94621,1175,768,374
53 KOF IV 3 270 6,565 6 25,39826,46621,5375,904,734
54 KOF IV 4 270 6,835 6 26,03826,98621,9576,041,094
55 KOF V 1 – 6,835 6 26,67827,50622,3776,177,454 PVP DMG Bst. +3%, PVP DMG Red. +3%

Build

Stat priority (in-game recommendation)

  1. HP
  2. Block Rate
  3. NRG Skill Red.
  4. CRIT RES

Recommended teammates

Kyo Kusanagi Paper
Leona Scissors

Recommended A-Cards

First Strike
At max rank: DEF +24%
Deals DMG equal to 350% of own DEF to nearby enemy units every second.

Unshakable Mountain
At max rank: Increases DEF by 12%
Reduces NRG Skill DMG Taken by 35%

Skins

  • Classic (default)

Clark Still FAQ

What type is Clark Still in KOF: Legend?

Clark Still is Rock-type. Type counters work per team: when at least 3 fighters on a team are Rock, the team counters Scissors teams and teams without a type (+15% damage dealt, −15% damage taken) and is countered by Paper teams.

What role is Clark Still?

Clark Still is a Tank with melee range. Tank passive: [Super Armor +50%]. Energy will not be lost while Super Armor is active

What are Clark Still's skills?

Normal ATK (Normal Attack, 85% ATK); Running Three (CD Skill, 700% ATK); Ultra Argentine Backbreaker (NRG Skill, 1910% ATK); Max Running Three (Max Skill CD, 2054% ATK); Max Ultra Argentine Backbreaker (Max NRG Skill, 2795% ATK); Combo ATK (Ext. Skill 1, 193% ATK, 3s cooldown).

When do Clark Still's talents unlock?

Talent 1 at ★6 (Fighter 1), Talent 2 at ★11 (Elite 1), Talent 3 at ★16 (Champion 1), Talent 4 at ★21 (Pugilist 1), Talent 5 at ★26 (Sovereign 1), Talent 6 at ★31 (KOF 1).

How many copies does Clark Still need to reach ★55?

6,835 copies from the starting ★1 to ★55 (KOF V 1). At level 1 that star gives 26,678 ATK and 6,177,454 HP.

What does Clark Still's Token do in KOF: Legend?

Clark Still's Token unlocks at ★16 (Champion 1). Its Awakening effect by tier: Tier I (every affix at 55%+): Increases DEF of all allies by 11% of own DEF; Tier II (every affix at 65%+): Increases DEF of all allies by 14% of own DEF; Tier III (every affix at 80%+): Increases DEF of all allies by 17% of own DEF; Tier IV (every affix at 95%+): Increases DEF of all allies by 20% of own DEF.

What teammates and Arcana Cards does the game recommend for Clark Still?

Teammates: Kyo Kusanagi, Leona and Athena Asamiya. Arcana Cards: First Strike and Unshakable Mountain.