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Discard all cards in hand and redraw to full
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Team up with 2–3 players, deploy fighters with Cost and play skill cards to hold off waves of enemies before they reach your Defense Point. 6 stages, each on Normal and Hard. Unlocks: Clear main stage 6-1.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Tutorial | 1 + 1 bot | 10 | 129,440 | 3 waves · 99 enemies 10:00 limit · win: defeat Chang Koehan | Curio sets Sacred Glory Set · Radiance socket Holy Dawn Set · Radiance socket Radiant Decree Set · Radiance socket Bonus | – |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 1–5 · +2 Cost when it ends |
| 2 | 0:30 30s | Lv 5–10 · +2 Cost when it ends |
| 3 Boss | 1:00 60s | Lv 5–10 · +2 Cost when it ends |
Enemy trait: Enemy ATK is greatly increased, and DEF is greatly reduced.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 2 | 20 | 215,480 | 4 waves · 71 enemies 15:00 limit · win: defeat Mai Shiranui | 73.5%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 2 | 40 | 595,320 | 6 waves · 136 enemies 15:00 limit · win: defeat Mai Shiranui | 1 random of 8 items (Epic)
7.14%1 random of 8 items (Epic)
Curio sets Crown Set · Radiance socket Sacred Glory Set · Radiance socket Abyssal Nether Set · Dark Abyss socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 13 |
| 2 | 0:30 45s | Lv 16 |
| 3 Boss | 1:15 45s | Lv 20 |
| 4 Boss | 2:00 60s | Lv 24 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 33 |
| 2 | 0:30 30s | Lv 38 |
| 3 Boss | 1:00 60s | Lv 43 |
| 4 | 2:00 45s | Lv 49 |
| 5 Boss | 2:45 45s | Lv 54 |
| 6 Boss | 3:30 90s | Lv 60 |
Enemy trait: Enemy HP is greatly increased, and ATK is greatly reduced.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 2 | 50 | 1,053,740 | 4 waves · 71 enemies 15:00 limit · win: defeat Haohmaru | 77.8%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 2 | 90 | 2,648,530 | 6 waves · 143 enemies 15:00 limit · win: defeat Haohmaru | 1 random of 8 items (Epic)
8.62%1 random of 8 items (Epic)
Curio sets Crown Set · Dark Abyss socket Abyssal Nether Set · Dark Abyss socket Crimsonflame Emperor Set · Blaze socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 26 |
| 2 | 0:30 45s | Lv 33 |
| 3 Boss | 1:15 45s | Lv 40 |
| 4 Boss | 2:00 60s | Lv 48 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 53 |
| 2 | 0:30 30s | Lv 61 |
| 3 Boss | 1:00 60s | Lv 70 |
| 4 | 2:00 45s | Lv 78 |
| 5 Boss | 2:45 45s | Lv 87 |
| 6 Boss | 3:30 90s | Lv 96 |
Enemy trait: Buff DMG received by enemies is greatly increased, and their [DMG Reduction] is greatly increased.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 3 | 90 | 2,648,530 | 4 waves · 100 enemies 15:00 limit · win: defeat Joe Higashi | 82.2%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 3 | 120 | 4,529,710 | 6 waves · 180 enemies 15:00 limit · win: defeat Joe Higashi | 1 random of 8 items (Epic)
10.1%1 random of 8 items (Epic)
Curio sets Flame Emperor Set · Blaze socket Crimsonflame Emperor Set · Blaze socket Frostfeather Armor Set · Bitter Frost socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 46 |
| 2 | 0:30 45s | Lv 58 |
| 3 Boss | 1:15 45s | Lv 71 |
| 4 Boss | 2:00 60s | Lv 84 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 73 |
| 2 | 0:30 30s | Lv 84 |
| 3 Boss | 1:00 60s | Lv 96 |
| 4 | 2:00 45s | Lv 108 |
| 5 Boss | 2:45 45s | Lv 120 |
| 6 Boss | 3:30 90s | Lv 132 |
Enemy trait: Single-target DMG received by enemies is greatly increased, and AoE DMG is greatly reduced.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 3 | 120 | 4,529,710 | 4 waves · 110 enemies 15:00 limit · win: defeat Benimaru Nikaido | 86.5%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 3 | 150 | 5,960,820 | 6 waves · 194 enemies 15:00 limit · win: defeat Benimaru Nikaido | 1 random of 8 items (Epic)
11.6%1 random of 8 items (Epic)
Curio sets Frostthunder Gale Set · Gale socket Frostfeather Armor Set · Bitter Frost socket Skybreaker Wind Set · Gale socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 73 |
| 2 | 0:30 45s | Lv 92 |
| 3 Boss | 1:15 45s | Lv 112 |
| 4 Boss | 2:00 60s | Lv 132 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 106 |
| 2 | 0:30 30s | Lv 123 |
| 3 Boss | 1:00 60s | Lv 140 |
| 4 | 2:00 45s | Lv 157 |
| 5 Boss | 2:45 45s | Lv 174 |
| 6 Boss | 3:30 90s | Lv 192 |
Enemy trait: Enemy damage dealt to the base is greatly increased, and the stacks of [Control Immunity] they gain are greatly reduced.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 3 | 130 | 5,050,930 | 4 waves · 112 enemies 15:00 limit · win: defeat Orochi | 90.9%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 3 | 160 | 6,220,740 | 6 waves · 194 enemies 15:00 limit · win: defeat Orochi | 1 random of 8 items (Epic)
13.1%1 random of 8 items (Epic)
Curio sets Frostthunder Gale Set · Thunderbolt socket Skybreaker Wind Set · Gale socket Swift Lightning Set · Thunderbolt socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 119 |
| 2 | 0:30 45s | Lv 151 |
| 3 Boss | 1:15 45s | Lv 183 |
| 4 Boss | 2:00 60s | Lv 216 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 158 |
| 2 | 0:30 30s | Lv 184 |
| 3 Boss | 1:00 60s | Lv 210 |
| 4 | 2:00 45s | Lv 236 |
| 5 Boss | 2:45 45s | Lv 262 |
| 6 Boss | 3:30 90s | Lv 288 |
Enemy trait: When the enemy's [Control Immunity] stacks decrease, all [Control Immunity] will be removed.
| Difficulty | Players | Rec. Lv | Rec. Power | Waves | Clear reward | First clear and stars |
|---|---|---|---|---|---|---|
| Normal | 3 | 140 | 5,050,930 | 4 waves · 112 enemies 15:00 limit · win: defeat Ralf Jones | 90.9%1 random of 8 items (Epic)
Bonus | First clear, 1★, 2★ and 3★, each: |
| Hard | 3 | 170 | 6,220,740 | 6 waves · 194 enemies 15:00 limit · win: defeat Ralf Jones | 1 random of 8 items (Epic)
13.1%1 random of 8 items (Epic)
Curio sets Frostthunder Gale Set · Thunderbolt socket Skybreaker Wind Set · Gale socket Swift Lightning Set · Thunderbolt socket Bonus | First clear, 1★, 2★ and 3★, each: |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 140 |
| 2 | 0:30 45s | Lv 140 |
| 3 Boss | 1:15 45s | Lv 140 |
| 4 Boss | 2:00 60s | Lv 140 |
| Wave | Starts | Enemies |
|---|---|---|
| 1 | 0:00 30s | Lv 170 |
| 2 | 0:30 30s | Lv 170 |
| 3 Boss | 1:00 60s | Lv 170 |
| 4 | 2:00 45s | Lv 170 |
| 5 Boss | 2:45 45s | Lv 170 |
| 6 Boss | 3:30 90s | Lv 170 |
Used by the clear rewards above; each roll picks one item with the chance shown.
| Curio | Set | Socket | Chance |
|---|---|---|---|
| Holy Dawn Set | Radiance | 2.38% | |
| Holy Dawn Set | Radiance | 2.38% | |
| Holy Dawn Set | Radiance | 2.38% | |
| Radiant Decree Set | Radiance | 2.38% | |
| Radiant Decree Set | Radiance | 2.38% | |
| Radiant Decree Set | Radiance | 2.38% | |
| Radiant Decree Set | Radiance | 2.38% | |
| Void Violet Set | Radiance | 2.38% | |
| Void Violet Set | Radiance | 2.38% | |
| Void Violet Set | Radiance | 2.38% | |
| Purple Devourer Set | Radiance | 2.38% | |
| Purple Devourer Set | Radiance | 2.38% | |
| Purple Devourer Set | Radiance | 2.38% | |
| Purple Devourer Set | Radiance | 2.38% | |
| Molten Rune Set | Radiance | 2.38% | |
| Molten Rune Set | Radiance | 2.38% | |
| Molten Rune Set | Radiance | 2.38% | |
| Crimsonflame Pattern Set | Radiance | 2.38% | |
| Crimsonflame Pattern Set | Radiance | 2.38% | |
| Crimsonflame Pattern Set | Radiance | 2.38% | |
| Crimsonflame Pattern Set | Radiance | 2.38% | |
| Frostfang Crystal Set | Radiance | 2.38% | |
| Frostfang Crystal Set | Radiance | 2.38% | |
| Frostfang Crystal Set | Radiance | 2.38% | |
| Abyss Frost Set | Radiance | 2.38% | |
| Abyss Frost Set | Radiance | 2.38% | |
| Abyss Frost Set | Radiance | 2.38% | |
| Abyss Frost Set | Radiance | 2.38% | |
| Thousand Gale Set | Radiance | 2.38% | |
| Thousand Gale Set | Radiance | 2.38% | |
| Thousand Gale Set | Radiance | 2.38% | |
| Tempest Armor Set | Radiance | 2.38% | |
| Tempest Armor Set | Radiance | 2.38% | |
| Tempest Armor Set | Radiance | 2.38% | |
| Tempest Armor Set | Radiance | 2.38% | |
| Thundercharge Set | Radiance | 2.38% | |
| Thundercharge Set | Radiance | 2.38% | |
| Thundercharge Set | Radiance | 2.38% | |
| Hidden Lightning Core Set | Radiance | 2.38% | |
| Hidden Lightning Core Set | Radiance | 2.38% | |
| Hidden Lightning Core Set | Radiance | 2.38% | |
| Hidden Lightning Core Set | Radiance | 2.38% |
Skill cards are drawn into your hand during the battle and cost Cost to play. After use a card goes on cooldown and returns to the deck; "once per battle" cards leave the deck. Which cards can appear depends on the stage.
Discard all cards in hand and redraw to full
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6The damage of the next CD Skill of all fighters on the field doubles
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Doubles the next NRG Skill damage of all Fighters on the field
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Restore 50% HP
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Gain [Invincible] for 3 seconds.
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Reduces Heal effects received by enemies by 100% for 15s.
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Restores 30% HP to the base
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Enemies lose 5% HP per second, but gain [ATK +50%]. (Does not affect Bosses)
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Randomly replaces 3 of your deployed Fighters with other Fighters from your Deck.
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Freeze all enemies on the field for 8s
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Knocks back all enemy units significantly.
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Deals DMG equal to 50% Max HP to all enemies on the field (does not apply to Bosses).
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Allies each gain 3 Cost.
In: Stage 3, Stage 4, Stage 5, Stage 6Allies each gain 8 Cost.
In: Stage 3, Stage 4, Stage 5, Stage 6Throughout the battle, when you actively retreat a fighter, gain cost +2.
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Throughout the battle, your Fighters gain a Shield equal to 50% of their Max HP upon deployment.
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Throughout the battle, characters you deploy start with 100% Initial Energy.
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Throughout the battle, when your or an ally's Fighter dies, you gain cost +2.
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6For the next 10s, you and your allies gain [DMG to Boss +50%].
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Restore 30% Energy
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [ATK +5%]. If ATK is increased to 100%, they gain [DMG Boost +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [ATK +15%]. If ATK is increased to 100%, they gain [DMG Boost +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [ATK +30%]. If ATK is increased to 100%, they gain [DMG Boost +50%].
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [DEF +5%]. If DEF increases to 100%, they gain [DMG Reduction +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [DEF +15%]. If DEF increases to 100%, they gain [DMG Reduction +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [DEF +30%]. If DEF increases to 100%, they gain [DMG Reduction +50%].
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [Max HP +5%]. If Max HP is increased to 100%, they gain [DMG Reflection +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [Max HP +15%]. If Max HP is increased to 100%, they gain [DMG Reflection +50%].
In: Tutorial; Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Your deployed Fighters gain [Max HP +30%]. If Max HP is increased to 100%, they gain [DMG Reflection +50%].
In: Stage 1, Stage 2; Stage 3, Stage 4, Stage 5, Stage 6Enemy counts are the totals a wave spawns.