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Goro Daimon

Rare Rock Tank Melee Male
Chain ControlAoE Interrupt

"My power is the power of Daichi!"

Quick facts

Goro Daimon is a Rare Rock-type Tank (Melee) in KOF: Legend. The CD skill Arashi no Yama deals 752% of ATK with an 18-second cooldown; the NRG skill Jigoku Gokuraku Otoshi deals 1227% of ATK and costs 100 energy. Goro Daimon starts at ★1 with 982 ATK and 46,658 HP at level 1, and unlocks all 6 talents at ★31 (KOF 1).

Rarity
Rare (starts at ★1)
Type
Rock (team counters Scissors, countered by Paper)
Role
Tank, Melee
CD skill
Arashi no Yama: 752% ATK, 18s
NRG skill
Jigoku Gokuraku Otoshi: 1227% ATK, 100 energy
All talents
★31 (KOF 1)

Stats calculator

ATK982
DEF856
PEN654
HP46,658

Fighter's own stats only (no gear, cards, gems or bonds). Goro Daimon starts at ★1 (Rare). Active talent level: 0 of 6.

Fixed base stats

CRIT
5%
CRIT RES
5%
Max Super Armor
10,000
Chance of Small Skills becoming Max
70%
Chance of Ultimate Skills becoming Max
70%

Type and role

Type Rock

Type counters work per team. A team takes a type when at least 3 of its fighters share it. A Rock team counters Scissors teams and teams with no type, and is countered by Paper teams.

The countering team deals 15% more final damage; the countered team deals 15% less.

Role: Tank (in game: Thrower)

[Super Armor +50%]. Energy will not be lost while Super Armor is active

Range: Melee

Skills

Normal ATK

Normal Attack
Damage 107% ATK

Arashi no Yama

CD Skill Single-Target Control
Damage 752% ATK Cooldown 18s

Deals ATK*752% single-target DMG and inflicts Hard Control on the target.

Jigoku Gokuraku Otoshi

NRG Skill Single-Target Control
Damage 1227% ATK Energy 100

Deals ATK*1227% single-target DMG and inflicts Hard Control on the target.

Max Arashi no Yama

Max Skill CD
Damage 1277% ATK Upgraded version, triggered by a talent

Max Jigoku Gokuraku Otoshi

Max NRG Skill
Damage 1914% ATK Energy 100 Upgraded version, triggered by a talent

Jiraishin

Ext. Skill 1
Damage 163% ATK

Combo ATK

Ext. Skill 2
Damage 150% ATK

Talents by star

Talent 1
★6 · Fighter 1
Normal Attacks have a 20% chance to deal an additional 150%*ATK damage and apply Hard Control to the target. After Daimon inflicts Hard Control, he gains [DEF +5%], stacking up to 6 times.
Talent 2
★11 · Elite 1
After inflicting Hard Control, there is an 8% chance to additionally cast Jiraishin once, knocking the target Airborne. For every 3% Block Rate, the chance increases by 1%.
Talent 3
★16 · Champion 1
Releasing Arashi no Yama has a 70% chance to upgrade to Max Arashi no Yama: Deals DMG equal to ATK*1277%. After casting Max Arashi no Yama, gains a Shield equal to DEF*300% for 3s.
Talent 4
★21 · Pugilist 1
Increases Block Rate by 20%.
Talent 5
★26 · Sovereign 1
Increases DMG Reduction of nearby allies by 10%.
Talent 6
★31 · KOF 1
When casting Jigoku Gokuraku Otoshi, there is a 70% chance to upgrade it to Max Jigoku Gokuraku Otoshi: Deals ATK*1914% DMG. Within 6 seconds after casting Max Jigoku Gokuraku Otoshi, Jiraishin will replace Normal Attacks, and its Skill Multiplier is increased by 100%.

Token

Goro Daimon Token

Goro Daimon's own equipment. Unlocks at ★16 (Champion 1). Refining gives it up to 5 stat affixes; the Awakening tier follows the lowest affix's refinement %.

Recommended affix stats: Block Rate, Block Efficiency, NRG Skill Red.

Tier I
Every affix 55%+
Goro Daimon's Normal Attacks have a 30% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
Tier II
Every affix 65%+
Goro Daimon's Normal Attacks have a 33% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
Tier III
Every affix 80%+
Goro Daimon's Normal Attacks have a 36% chance to deal an additional hit of damage and inflict [Hard Control] on the target.
Tier IV
Every affix 95%+
Goro Daimon's Normal Attacks have a 40% chance to deal an additional hit of damage and inflict [Hard Control] on the target.

Affix stat ranges, refine odds and costs: Tokens page · compare with other Tokens

Star progression

Stats at level 1. Copies = fighter copies used for that star. The highlighted row is the star selected above.

Star Rank Copies Total copies Talent ATKDEFPENHP Star bonus
1 Brawler 1 – – – 98285665446,658
2 Brawler 2 5 5 – 1,09297675451,938
3 Brawler 3 5 10 – 1,2021,09685457,218
4 Brawler 4 5 15 – 1,3121,21695462,498
5 Brawler 5 10 25 – 1,4221,3361,05467,778
6 Fighter 1 15 40 1 1,8121,7361,38488,888
7 Fighter 2 15 55 1 1,9721,9061,52497,688
8 Fighter 3 15 70 1 2,1322,0761,664106,488
9 Fighter 4 15 85 1 2,2922,2461,804115,288
10 Fighter 5 30 115 1 2,4522,4161,944124,088
11 Elite 1 30 145 2 3,0323,0162,434176,868
12 Elite 2 30 175 2 3,2723,2662,634198,858
13 Elite 3 30 205 2 3,5123,5162,834220,848
14 Elite 4 30 235 2 3,7523,7663,034242,838
15 Elite 5 60 295 2 3,9924,0163,234264,828
16 Champion 1 60 355 3 4,7624,8163,884370,398
17 Champion 2 60 415 3 5,0825,1464,154414,388
18 Champion 3 60 475 3 5,4025,4764,424458,378
19 Champion 4 60 535 3 5,7225,8064,694502,368
20 Champion 5 90 625 3 6,0426,1364,964546,358
21 Pugilist 1 90 715 4 7,0127,1365,784810,268
22 Pugilist 2 90 805 4 7,4127,5566,124920,228
23 Pugilist 3 90 895 4 7,8127,9766,4641,030,188
24 Pugilist 4 90 985 4 8,2128,3966,8041,140,148
25 Pugilist 5 120 1,105 4 8,6128,8167,1441,250,108
26 Sovereign 1 120 1,225 5 9,77210,0168,1241,566,808
27 Sovereign 2 120 1,345 5 10,25210,5168,5341,698,768
28 Sovereign 3 120 1,465 5 10,73211,0168,9441,830,728
29 Sovereign 4 120 1,585 5 11,21211,5169,3541,962,688
30 Sovereign 5 150 1,735 5 11,69212,0169,7642,094,648
31 KOF 1 150 1,885 6 12,25213,09610,6442,379,678
32 KOF 2 150 2,035 6 12,81213,54611,0142,498,438
33 KOF 3 150 2,185 6 13,37213,99611,3842,617,198
34 KOF 4 150 2,335 6 13,93214,44611,7542,735,958
35 KOF 5 180 2,515 6 14,49214,89612,1242,854,718
36 KOF I 1 180 2,695 6 15,07216,01613,0343,150,298 PVP DMG Bst. +1%, PVP DMG Red. +1%
37 KOF I 2 180 2,875 6 15,65216,48613,4143,273,458
38 KOF I 3 180 3,055 6 16,23216,95613,7943,396,618
39 KOF I 4 180 3,235 6 16,81217,42614,1743,519,778
40 KOF I 5 210 3,445 6 17,39217,89614,5543,642,938
41 KOF II 1 210 3,655 6 17,99219,05615,5043,949,078 PVP DMG Bst. +1.5%, PVP DMG Red. +1.5%
42 KOF II 2 210 3,865 6 18,59219,53615,8944,076,638
43 KOF II 3 210 4,075 6 19,19220,01616,2844,204,198
44 KOF II 4 210 4,285 6 19,79220,49616,6744,331,758
45 KOF II 5 240 4,525 6 20,39220,97617,0644,459,318
46 KOF III 1 240 4,765 6 21,01222,17618,0444,776,018 PVP DMG Bst. +2%, PVP DMG Red. +2%
47 KOF III 2 240 5,005 6 21,63222,67618,4544,907,978
48 KOF III 3 240 5,245 6 22,25223,17618,8645,039,938
49 KOF III 4 240 5,485 6 22,87223,67619,2745,171,898
50 KOF III 5 270 5,755 6 23,49224,17619,6845,303,858
51 KOF IV 1 270 6,025 6 24,13225,41620,6945,631,108 PVP DMG Bst. +2.5%, PVP DMG Red. +2.5%
52 KOF IV 2 270 6,295 6 24,77225,93621,1145,767,468
53 KOF IV 3 270 6,565 6 25,41226,45621,5345,903,828
54 KOF IV 4 270 6,835 6 26,05226,97621,9546,040,188
55 KOF V 1 – 6,835 6 26,69227,49622,3746,176,548 PVP DMG Bst. +3%, PVP DMG Red. +3%

Build

Stat priority (in-game recommendation)

  1. HP
  2. Block Rate
  3. NRG Skill Red.
  4. Healing Taken Bst.

Recommended teammates

Mai Shiranui Paper
Chizuru Kagura Scissors
Sie Kensou Rock

Recommended A-Cards

Steadfast
At max rank: Increases Block Rate by 18%
Each time inflicting Hard Control, gain a Shield equal to 1750% of self DEF for 10s. CD: 5s

Endless Life
At max rank: Increases HP by 6%
After entering battle, recovers 0.5% of Max HP per second

Skins

  • Classic (default)

Goro Daimon FAQ

What type is Goro Daimon in KOF: Legend?

Goro Daimon is Rock-type. Type counters work per team: when at least 3 fighters on a team are Rock, the team counters Scissors teams and teams without a type (+15% damage dealt, −15% damage taken) and is countered by Paper teams.

What role is Goro Daimon?

Goro Daimon is a Tank with melee range. Tank passive: [Super Armor +50%]. Energy will not be lost while Super Armor is active

What are Goro Daimon's skills?

Normal ATK (Normal Attack, 107% ATK); Arashi no Yama (CD Skill, 752% ATK, 18s cooldown); Jigoku Gokuraku Otoshi (NRG Skill, 1227% ATK); Max Arashi no Yama (Max Skill CD, 1277% ATK); Max Jigoku Gokuraku Otoshi (Max NRG Skill, 1914% ATK); Jiraishin (Ext. Skill 1, 163% ATK); Combo ATK (Ext. Skill 2, 150% ATK).

When do Goro Daimon's talents unlock?

Talent 1 at ★6 (Fighter 1), Talent 2 at ★11 (Elite 1), Talent 3 at ★16 (Champion 1), Talent 4 at ★21 (Pugilist 1), Talent 5 at ★26 (Sovereign 1), Talent 6 at ★31 (KOF 1).

How many copies does Goro Daimon need to reach ★55?

6,835 copies from the starting ★1 to ★55 (KOF V 1). At level 1 that star gives 26,692 ATK and 6,176,548 HP.

What does Goro Daimon's Token do in KOF: Legend?

Goro Daimon's Token unlocks at ★16 (Champion 1). Its Awakening effect by tier: Tier I (every affix at 55%+): Goro Daimon's Normal Attacks have a 30% chance to deal an additional hit of damage and inflict [Hard Control] on the target.; Tier II (every affix at 65%+): Goro Daimon's Normal Attacks have a 33% chance to deal an additional hit of damage and inflict [Hard Control] on the target.; Tier III (every affix at 80%+): Goro Daimon's Normal Attacks have a 36% chance to deal an additional hit of damage and inflict [Hard Control] on the target.; Tier IV (every affix at 95%+): Goro Daimon's Normal Attacks have a 40% chance to deal an additional hit of damage and inflict [Hard Control] on the target..

What teammates and Arcana Cards does the game recommend for Goro Daimon?

Teammates: Mai Shiranui, Chizuru Kagura and Sie Kensou. Arcana Cards: Steadfast and Endless Life.