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O. Iori portrait

O. Iori

Legendary Paper DPS Melee Male
AOE DamageHP Steal

"Uwoooaaahhh...!"

Quick facts

O. Iori is a Legendary Paper-type DPS (Melee) in KOF: Legend. The CD skill Ya Sakazuki deals 587% of ATK with a 5-second cooldown; the NRG skill Ya Otome deals 920% of ATK and costs 100 energy. O. Iori starts at ★11 with 4,709 ATK and 116,509 HP at level 1, and unlocks all 6 talents at ★31 (KOF 1).

Rarity
Legendary (starts at ★11)
Type
Paper (team counters Rock, countered by Scissors)
Role
DPS, Melee
CD skill
Ya Sakazuki: 587% ATK, 5s
NRG skill
Ya Otome: 920% ATK, 100 energy
All talents
★31 (KOF 1)

Stats calculator

ATK4,709
DEF2,616
PEN3,235
HP116,509

Fighter's own stats only (no gear, cards, gems or bonds). O. Iori starts at ★11 (Legendary). Active talent level: 2 of 6.

Fixed base stats

CRIT
5%
CRIT RES
5%
Max Super Armor
10,000
Chance of Small Skills becoming Max
70%
Chance of Ultimate Skills becoming Max
70%

Type and role

Type Paper

Type counters work per team. A team takes a type when at least 3 of its fighters share it. A Paper team counters Rock teams and teams with no type, and is countered by Scissors teams.

The countering team deals 15% more final damage; the countered team deals 15% less.

Role: DPS (in game: Attacker)

[Super Armor Break Boost +75%], [Energy Recovery Boost +30%]

Range: Melee

Skills

Normal ATK

Normal Attack
Damage 99% ATK

Deals 100% DMG.

Ya Sakazuki

CD Skill AOE DamageSpecial Effect
Damage 587% ATK Cooldown 5s

Casts Ya Sakazuki for every 15 instances of DMG dealt. This skill has a 5-sec CD.

Ya Otome

NRG Skill Single-Target ControlSpecial Effect
Damage 920% ATK Energy 100

Deals ATK*920% single-target DMG, applies Hard Control to the target, and steals HP equal to 10% of the target's Max HP, up to a maximum of 1000% of O. Iori’s ATK.

Ya Sakazuki

Max Skill CD
Damage 587% ATK Upgraded version, triggered by a talent

Max Ya Otome

Max NRG Skill
Damage 2200% ATK Energy 100 Upgraded version, triggered by a talent

Screech

Ext. Skill 1
Cooldown 15s

Talents by star

Talent 1
★6 · Fighter 1
Casts Screech every 15s.
Talent 2
★11 · Elite 1
After casting Ya Sakazuki, leaves [Cursed Fire] on the ground for 5 seconds.
Talent 3
★16 · Champion 1
At the start of battle, immediately cast Screech.
Talent 4
★21 · Pugilist 1
Gain [ATK +20%].
Talent 5
★26 · Sovereign 1
After Ya Sakazuki hits a target, deals additional DMG equal to 10% of Max HP to the target, up to a max of 1000% of O. Iori's ATK.
Talent 6
★31 · KOF 1
Casting Ya Otome has a 70% chance to upgrade to Max Ya Otome: Deals single-target DMG equal to 2200% ATK, stealing HP equal to 15% of the target's Max HP, up to a maximum of 2000% of O. Iori's ATK.

Token

O. Iori Token

O. Iori's own equipment. Unlocks at ★16 (Champion 1). Refining gives it up to 5 stat affixes; the Awakening tier follows the lowest affix's refinement %.

Recommended affix stats: CRIT, CRIT DMG, CD Skill DMG Boost

Tier I
Every affix 55%+
Core Passive [Screech] duration increased to 7s
Tier II
Every affix 65%+
Core Passive [Screech] duration increased to 8s
Tier III
Every affix 80%+
Core Passive [Screech] duration increased to 9s
Tier IV
Every affix 95%+
Core Passive [Screech] duration increased to 10s.

Affix stat ranges, refine odds and costs: Tokens page · compare with other Tokens

Star progression

Stats at level 1. Copies = fighter copies used for that star. The highlighted row is the star selected above.

Star Rank Copies Total copies Talent ATKDEFPENHP Star bonus
11 Elite 1 – – 2 4,7092,6163,235116,509
12 Elite 2 10 10 2 5,1092,8363,505132,639
13 Elite 3 10 20 2 5,5093,0563,775148,769
14 Elite 4 15 35 2 5,9093,2764,045164,899
15 Elite 5 15 50 2 6,3093,4964,315181,029
16 Champion 1 20 70 3 7,5894,2165,195258,439
17 Champion 2 20 90 3 8,1194,5165,565290,699
18 Champion 3 20 110 3 8,6494,8165,935322,959
19 Champion 4 25 135 3 9,1795,1166,305355,219
20 Champion 5 25 160 3 9,7095,4166,675387,479
21 Pugilist 1 25 185 4 11,3096,3167,775581,019
22 Pugilist 2 25 210 4 11,9696,6868,235661,659
23 Pugilist 3 25 235 4 12,6297,0568,695742,299
24 Pugilist 4 25 260 4 13,2897,4269,155822,939
25 Pugilist 5 30 290 4 13,9497,7969,615903,579
26 Sovereign 1 30 320 5 15,8698,87610,9351,135,819
27 Sovereign 2 30 350 5 16,6699,32611,4851,232,589
28 Sovereign 3 30 380 5 17,4699,77612,0351,329,359
29 Sovereign 4 30 410 5 18,26910,22612,5851,426,129
30 Sovereign 5 40 450 5 19,06910,67613,1351,522,899
31 KOF 1 40 490 6 19,98911,19613,7651,634,379
32 KOF 2 40 530 6 20,90911,71614,3951,745,859
33 KOF 3 40 570 6 21,82912,23615,0251,857,339
34 KOF 4 40 610 6 22,74912,75615,6551,968,819
35 KOF 5 50 660 6 23,66913,27616,2852,080,299
36 KOF I 1 50 710 6 24,61913,81616,9452,195,909 PVP DMG Bst. +1%, PVP DMG Red. +1%
37 KOF I 2 50 760 6 25,56914,35617,6052,311,519
38 KOF I 3 50 810 6 26,51914,89618,2652,427,129
39 KOF I 4 50 860 6 27,46915,43618,9252,542,739
40 KOF I 5 60 920 6 28,41915,97619,5852,658,349
41 KOF II 1 60 980 6 29,40916,53620,2652,778,079 PVP DMG Bst. +1.5%, PVP DMG Red. +1.5%
42 KOF II 2 60 1,040 6 30,39917,09620,9452,897,809
43 KOF II 3 60 1,100 6 31,38917,65621,6253,017,539
44 KOF II 4 60 1,160 6 32,37918,21622,3053,137,269
45 KOF II 5 70 1,230 6 33,36918,77622,9853,256,999
46 KOF III 1 70 1,300 6 34,38919,34623,6853,380,859 PVP DMG Bst. +2%, PVP DMG Red. +2%
47 KOF III 2 70 1,370 6 35,40919,91624,3853,504,719
48 KOF III 3 70 1,440 6 36,42920,48625,0853,628,579
49 KOF III 4 70 1,510 6 37,44921,05625,7853,752,439
50 KOF III 5 80 1,590 6 38,46921,62626,4853,876,299
51 KOF IV 1 80 1,670 6 39,52922,21627,2154,004,289 PVP DMG Bst. +2.5%, PVP DMG Red. +2.5%
52 KOF IV 2 80 1,750 6 40,58922,80627,9454,132,279
53 KOF IV 3 80 1,830 6 41,64923,39628,6754,260,269
54 KOF IV 4 80 1,910 6 42,70923,98629,4054,388,259
55 KOF V 1 – 1,910 6 43,76924,57630,1354,516,249 PVP DMG Bst. +3%, PVP DMG Red. +3%

Summons and extra skills

Skills used by this fighter's summons, clones or alternate forms, plus hidden passives.

Skill Damage (% ATK) Cooldown Energy
Boosted Normal ATK 165% – –

Build

Stat priority (in-game recommendation)

  1. ATK
  2. CRIT
  3. NRG Skill Boost
  4. CRIT DMG

Recommended teammates

Billy Rock
Bao Scissors

Recommended A-Cards

Endless Tyranny
At max rank: Increases ATK by 12%
Each time Vulnerability is applied to 1 enemy, increase ATK by 12% until the end of the battle, stacking up to 5 times

Winner Takes All
At max rank: Gain [CRIT Rate +9%]
Upon defeating a target, gain 30% Energy

Skins

  • Classic (default)

O. Iori FAQ

What type is O. Iori in KOF: Legend?

O. Iori is Paper-type. Type counters work per team: when at least 3 fighters on a team are Paper, the team counters Rock teams and teams without a type (+15% damage dealt, −15% damage taken) and is countered by Scissors teams.

What role is O. Iori?

O. Iori is a DPS with melee range. DPS passive: [Super Armor Break Boost +75%], [Energy Recovery Boost +30%]

What are O. Iori's skills?

Normal ATK (Normal Attack, 99% ATK); Ya Sakazuki (CD Skill, 587% ATK, 5s cooldown); Ya Otome (NRG Skill, 920% ATK); Ya Sakazuki (Max Skill CD, 587% ATK); Max Ya Otome (Max NRG Skill, 2200% ATK); Screech (Ext. Skill 1, 15s cooldown).

When do O. Iori's talents unlock?

Talent 1 at ★6 (Fighter 1), Talent 2 at ★11 (Elite 1), Talent 3 at ★16 (Champion 1), Talent 4 at ★21 (Pugilist 1), Talent 5 at ★26 (Sovereign 1), Talent 6 at ★31 (KOF 1).

How many copies does O. Iori need to reach ★55?

1,910 copies from the starting ★11 to ★55 (KOF V 1). At level 1 that star gives 43,769 ATK and 4,516,249 HP.

What does O. Iori's Token do in KOF: Legend?

O. Iori's Token unlocks at ★16 (Champion 1). Its Awakening effect by tier: Tier I (every affix at 55%+): Core Passive [Screech] duration increased to 7s; Tier II (every affix at 65%+): Core Passive [Screech] duration increased to 8s; Tier III (every affix at 80%+): Core Passive [Screech] duration increased to 9s; Tier IV (every affix at 95%+): Core Passive [Screech] duration increased to 10s..

What teammates and Arcana Cards does the game recommend for O. Iori?

Teammates: Billy, Robert Garcia and Bao. Arcana Cards: Endless Tyranny and Winner Takes All.