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Bao portrait

Bao

Epic Scissors Support Ranged Male
AoE Heal

Quick facts

Bao is an Epic Scissors-type Support (Ranged) in KOF: Legend. The CD skill Psycho Ball ATK MAX deals 220% of ATK with a 7-second cooldown; the NRG skill Psycho Ball Crush SP deals 370% of ATK and costs 100 energy. Bao starts at ★6 with 2,144 ATK and 67,411 HP at level 1, and unlocks all 6 talents at ★31 (KOF 1).

Rarity
Epic (starts at ★6)
Type
Scissors (team counters Paper, countered by Rock)
Role
Support, Ranged
CD skill
Psycho Ball ATK MAX: 220% ATK, 7s
NRG skill
Psycho Ball Crush SP: 370% ATK, 100 energy
All talents
★31 (KOF 1)

Stats calculator

ATK2,144
DEF1,558
PEN1,582
HP67,411

Fighter's own stats only (no gear, cards, gems or bonds). Bao starts at ★6 (Epic). Active talent level: 1 of 6.

Fixed base stats

CRIT
5%
CRIT RES
5%
Max Super Armor
10,000
Chance of Small Skills becoming Max
70%
Chance of Ultimate Skills becoming Max
70%

Type and role

Type Scissors

Type counters work per team. A team takes a type when at least 3 of its fighters share it. A Scissors team counters Paper teams and teams with no type, and is countered by Rock teams.

The countering team deals 15% more final damage; the countered team deals 15% less.

Role: Support (in game: Supporter)

When dealing damage, reduces the target's Energy by 250. CD: 1s

Range: Ranged

Skills

Normal ATK

Normal Attack
Damage 30% ATK

Deals 30%*ATK DMG.

Psycho Ball ATK MAX

CD Skill AoE Heal
Damage 220% ATK Cooldown 7s

Deals AOE DMG equal to ATK*220%, and restores HP equal to [Bao's Max HP*3%] to allies.

Psycho Ball Crush SP

NRG Skill AoE HealDisplacement
Damage 370% ATK Energy 100

Deals AOE DMG equal to 370% ATK and restores HP equal to 15% of allied Bao's Max HP. For every 1 enemy hit, the Heal is increased by an additional 20%. Before and after releasing Psycho Ball Crush SP, Bao actively casts Kawasaki once.

Max Psycho Ball ATK MAX

Max Skill CD
Damage 270% ATK Upgraded version, triggered by a talent

Max Psycho Ball Crush SP

Max NRG Skill
Damage 450% ATK Energy 100 Upgraded version, triggered by a talent

Kawasaki

Ext. Skill 1

Talents by star

Talent 1
★6 · Fighter 1
Bao's Normal Attack becomes an energy pinball. Upon contact with an ally, it heals Bao for [Max HP*0.5%] HP and bounces around the field. Upon colliding with an enemy, it deals [ATK*30%] AOE DMG, disappearing after 5 seconds or bouncing 3 times.
Talent 2
★11 · Elite 1
After the pinball hits an enemy, there is a 30% chance to split into 2 new pinballs. The new pinballs inherit the remaining bounces and cannot split again.
Talent 3
★16 · Champion 1
When casting Psycho Ball ATK MAX, there is a 70% chance to upgrade to Max Psycho Ball ATK MAX: Deals AOE DMG equal to ATK*270%, knocks the target Airborne, and increases Heal Effect by 30%.
Talent 4
★21 · Pugilist 1
Increases Max HP by 15%.
Talent 5
★26 · Sovereign 1
The maximum number of pinball bounces is increased to 5.
Talent 6
★31 · KOF 1
When casting Psycho Ball Crush SP, there is a 70% chance to upgrade it to Max Psycho Ball Crush SP: Deals AOE DMG equal to ATK*450%, dispels all debuffs from 1 random ally, and restores HP equal to [allied Bao's Max HP*15%]. This healing effect is increased by 30%, and increases healing by an additional 20% for every 1 enemy hit.

Token

Bao Token

Bao's own equipment. Unlocks at ★16 (Champion 1). Refining gives it up to 5 stat affixes; the Awakening tier follows the lowest affix's refinement %.

Recommended affix stats: Healing, Block Rate, Block Efficiency

Tier I
Every affix 55%+
Bounce Ball's Heal effect is increased to 1.3% of Bao's Max HP
Tier II
Every affix 65%+
Bounce Ball's Heal effect is increased to 1.5% of Bao's Max HP
Tier III
Every affix 80%+
Bounce Ball's Heal effect is increased to 1.7% of Bao's Max HP
Tier IV
Every affix 95%+
Bounce Ball's Heal effect is increased to 2% of Bao's Max HP

Affix stat ranges, refine odds and costs: Tokens page · compare with other Tokens

Star progression

Stats at level 1. Copies = fighter copies used for that star. The highlighted row is the star selected above.

Star Rank Copies Total copies Talent ATKDEFPENHP Star bonus
6 Fighter 1 – – 1 2,1441,5581,58267,411
7 Fighter 2 15 15 1 2,3441,7081,73274,741
8 Fighter 3 15 30 1 2,5441,8581,88282,071
9 Fighter 4 15 45 1 2,7442,0082,03289,401
10 Fighter 5 30 75 1 2,9442,1582,18296,731
11 Elite 1 30 105 2 3,6742,6982,722140,721
12 Elite 2 30 135 2 3,9742,9282,952159,051
13 Elite 3 30 165 2 4,2743,1583,182177,381
14 Elite 4 30 195 2 4,5743,3883,412195,711
15 Elite 5 60 255 2 4,8743,6183,642214,041
16 Champion 1 60 315 3 5,8444,3484,372302,011
17 Champion 2 60 375 3 6,2444,6484,672338,661
18 Champion 3 60 435 3 6,6444,9484,972375,311
19 Champion 4 60 495 3 7,0445,2485,272411,961
20 Champion 5 90 585 3 7,4445,5485,572448,611
21 Pugilist 1 90 675 4 8,6546,4586,482668,541
22 Pugilist 2 90 765 4 9,1546,8386,862760,181
23 Pugilist 3 90 855 4 9,6547,2187,242851,821
24 Pugilist 4 90 945 4 10,1547,5987,622943,461
25 Pugilist 5 120 1,065 4 10,6547,9788,0021,035,101
26 Sovereign 1 120 1,185 5 12,1049,0689,0921,299,011
27 Sovereign 2 120 1,305 5 12,7049,5189,5421,408,971
28 Sovereign 3 120 1,425 5 13,3049,9689,9921,518,931
29 Sovereign 4 120 1,545 5 13,90410,41810,4421,628,891
30 Sovereign 5 150 1,695 5 14,50410,86810,8921,738,851
31 KOF 1 150 1,845 6 15,20411,38811,4121,865,531
32 KOF 2 150 1,995 6 15,90411,90811,9321,992,211
33 KOF 3 150 2,145 6 16,60412,42812,4522,118,891
34 KOF 4 150 2,295 6 17,30412,94812,9722,245,571
35 KOF 5 180 2,475 6 18,00413,46813,4922,372,251
36 KOF I 1 180 2,655 6 18,72414,00814,0322,503,621 PVP DMG Bst. +0.2%, PVP DMG Red. +0.2%
37 KOF I 2 180 2,835 6 19,44414,54814,5722,634,991
38 KOF I 3 180 3,015 6 20,16415,08815,1122,766,361
39 KOF I 4 180 3,195 6 20,88415,62815,6522,897,731
40 KOF I 5 210 3,405 6 21,60416,16816,1923,029,101
41 KOF II 1 210 3,615 6 22,35416,72816,7523,165,161 PVP DMG Bst. +0.3%, PVP DMG Red. +0.3%
42 KOF II 2 210 3,825 6 23,10417,28817,3123,301,221
43 KOF II 3 210 4,035 6 23,85417,84817,8723,437,281
44 KOF II 4 210 4,245 6 24,60418,40818,4323,573,341
45 KOF II 5 240 4,485 6 25,35418,96818,9923,709,401
46 KOF III 1 240 4,725 6 26,12419,54819,5723,850,151 PVP DMG Bst. +0.4%, PVP DMG Red. +0.4%
47 KOF III 2 240 4,965 6 26,89420,12820,1523,990,901
48 KOF III 3 240 5,205 6 27,66420,70820,7324,131,651
49 KOF III 4 240 5,445 6 28,43421,28821,3124,272,401
50 KOF III 5 270 5,715 6 29,20421,86821,8924,413,151
51 KOF IV 1 270 5,985 6 30,00422,46822,4924,558,601 PVP DMG Bst. +0.5%, PVP DMG Red. +0.5%
52 KOF IV 2 270 6,255 6 30,80423,06823,0924,704,051
53 KOF IV 3 270 6,525 6 31,60423,66823,6924,849,501
54 KOF IV 4 270 6,795 6 32,40424,26824,2924,994,951
55 KOF V 1 – 6,795 6 33,20424,86824,8925,140,401 PVP DMG Bst. +0.6%, PVP DMG Red. +0.6%

Summons and extra skills

Skills used by this fighter's summons, clones or alternate forms, plus hidden passives.

Skill Damage (% ATK) Cooldown Energy
Normal ATK 30% – –

Build

Stat priority (in-game recommendation)

  1. HP
  2. Block Rate
  3. NRG Skill Red.
  4. Healing

Recommended teammates

King Scissors
Chizuru Kagura Scissors
O. Shermie Scissors

Recommended A-Cards

Mystic Blessing
At max rank: Increases HP by 12%
When Normal Attacks deal DMG, gain [Heal Boost +50%] for 5 seconds

Ironclad
At max rank: Gain [Block Rate +9%]
After battle starts, gain [Block Effect +30%] for 10s

Skins

  • Classic (default)

Bao FAQ

What type is Bao in KOF: Legend?

Bao is Scissors-type. Type counters work per team: when at least 3 fighters on a team are Scissors, the team counters Paper teams and teams without a type (+15% damage dealt, −15% damage taken) and is countered by Rock teams.

What role is Bao?

Bao is a Support with ranged range. Support passive: When dealing damage, reduces the target's Energy by 250. CD: 1s

What are Bao's skills?

Normal ATK (Normal Attack, 30% ATK); Psycho Ball ATK MAX (CD Skill, 220% ATK, 7s cooldown); Psycho Ball Crush SP (NRG Skill, 370% ATK); Max Psycho Ball ATK MAX (Max Skill CD, 270% ATK); Max Psycho Ball Crush SP (Max NRG Skill, 450% ATK); Kawasaki (Ext. Skill 1).

When do Bao's talents unlock?

Talent 1 at ★6 (Fighter 1), Talent 2 at ★11 (Elite 1), Talent 3 at ★16 (Champion 1), Talent 4 at ★21 (Pugilist 1), Talent 5 at ★26 (Sovereign 1), Talent 6 at ★31 (KOF 1).

How many copies does Bao need to reach ★55?

6,795 copies from the starting ★6 to ★55 (KOF V 1). At level 1 that star gives 33,204 ATK and 5,140,401 HP.

What does Bao's Token do in KOF: Legend?

Bao's Token unlocks at ★16 (Champion 1). Its Awakening effect by tier: Tier I (every affix at 55%+): Bounce Ball's Heal effect is increased to 1.3% of Bao's Max HP; Tier II (every affix at 65%+): Bounce Ball's Heal effect is increased to 1.5% of Bao's Max HP; Tier III (every affix at 80%+): Bounce Ball's Heal effect is increased to 1.7% of Bao's Max HP; Tier IV (every affix at 95%+): Bounce Ball's Heal effect is increased to 2% of Bao's Max HP.

What teammates and Arcana Cards does the game recommend for Bao?

Teammates: King, Chizuru Kagura and O. Shermie. Arcana Cards: Mystic Blessing and Ironclad.